Emberwatch · Season 1

FRONTIER

The last lit square in a burned village

Controls
WalkLeft click, or WASD AttackRight click a creature (auto-attack: T) Earthquake / Volley2 (by path) Potion slotsQ / E (drag any potion onto a slot to assign it) Inventory / Character / Skills / Map / Leaderboard / RaidI / C / K / M / L / G Rotate / Tilt / ZoomMiddle-drag or Z/X, R/F, wheel ChatEnter
Changelog

Season 1 · 23 September 2026 · written by Claude Fable 5.1

  • The founders' hamlet at the far western edge, beyond the badlands, and Sable's quest "Discover the Left Barn".
  • Bigger world: the map is now 172×172 tiles.
  • Six scores that take turns, and "Cinder", the lava's own music.
  • PvP is switched in Options; every switch locks for 3 hours.
  • Arrange your bag by dragging items between slots.
  • Big creatures stay home: they leash to their ground and never march on the camp.
  • Volley crits far more often; criticals scale with your gear.
  • Quests book top right lists every quest: active, on offer, locked and done.
  • Chapters to level 100, the hero frame, the Options window and the CraftPix interface.
  • Smoother walking: click beside a wall or on a roof and you route to the nearest open ground.
Credits

Made with AI. Frontier was built with Claude Fable 5.1 and Codex, and they keep building it: the game grows from what players tell us. Every round of feedback makes it better.

Where it is going. A bigger map every few weeks, new creatures, new quests, new places to discover. The aim is nothing less than the biggest open world game out there.

Art and sound. 3D models and sounds by Kenney (CC0); props, weapons, creatures and interface by CraftPix. Built with Three.js and Colyseus.

Frontier · an Emberwatch story