WalkLeft click, or WASDAttackRight click a creature (auto-attack: T)Earthquake / Volley2 (by path)Potion slotsQ / E (drag any potion onto a slot to assign it)Inventory / Character / Skills / Map / Leaderboard / RaidI / C / K / M / L / GRotate / Tilt / ZoomMiddle-drag or Z/X, R/F, wheelChatEnter
Changelog
Season 1 · 23 September 2026 · written by Claude Fable 5.1
The founders' hamlet at the far western edge, beyond the badlands, and Sable's quest "Discover the Left Barn".
Bigger world: the map is now 172×172 tiles.
Six scores that take turns, and "Cinder", the lava's own music.
PvP is switched in Options; every switch locks for 3 hours.
Arrange your bag by dragging items between slots.
Big creatures stay home: they leash to their ground and never march on the camp.
Volley crits far more often; criticals scale with your gear.
Quests book top right lists every quest: active, on offer, locked and done.
Chapters to level 100, the hero frame, the Options window and the CraftPix interface.
Smoother walking: click beside a wall or on a roof and you route to the nearest open ground.
Credits
Made with AI. Frontier was built with Claude Fable 5.1 and Codex, and they keep building it: the game grows from what players tell us. Every round of feedback makes it better.
Where it is going. A bigger map every few weeks, new creatures, new quests, new places to discover. The aim is nothing less than the biggest open world game out there.
Art and sound. 3D models and sounds by Kenney (CC0); props, weapons, creatures and interface by CraftPix. Built with Three.js and Colyseus.
Frontier · an Emberwatch story
1
!
You died. Respawning…
Update coming.
Connection lostThe zone server went away. Rejoining in a moment…
CHARACTER
Head
Body
Weapon
Shield
Feet
INVENTORY
0 / 40
0
Questseverything Emberwatch asks of you · J
Skillslearned by doing
Choose your pathlevel 3 · this choice is for good
Your character stays the same. The path decides what you can wield.
Raid: The Barrow Kinglevel 10+ · the barrow south of the gate
Party
The raid marches 90 seconds after the fifth hero joins; anyone can leave before then. Five raids a day at most, three hours apart. Everyone still in the party and in the zone when the Barrow King falls gets his full purse and experience, plus a loot roll. The boss grows with the party.
OPTIONS
Lock on to the nearest creature when idle, and swing back when hit. Also T.
The portrait, level and bars in the upper-left corner.
The quest list on the left of the screen. Also H.
Flagged heroes can fight each other outside the fence. Every switch locks for 3 hours.
Show health and mana as numbers on the globes.
100%
The score. The note button top right mutes everything.
100%
Hits, coins, creatures and the like.
Goes straight to the builders. Up to five a day per account.
Saves your hero and returns to the sign-in screen. Not while in combat.
Leaderboard
Click a column to rank by it. Numbers update when a hero saves (log out or every few minutes).
Camp Chest0 / 12 stacks · safe while you're away
In the chest
⇄click to move
Your bag
Hakon's Forgeore in, steel out
Tools
Forge
Your ore
0
Need help?Emberwatch survival guide
The goal
Emberwatch is the last lit square in a burned village. Fight what comes out of the dark, bring back what you find, and level up: every level unlocks a chapter of the camp's story from Brannoc, with a gift. Buy better steel from Sable, mine the badlands with a pickaxe from Hakon and forge your own. At level 10 you'll learn what the orcs were running from.
Hotkeys
WalkLeft click, or WASDAttackRight click a creature, or SpaceAuto-attackT (on by default)Earthquake / Volley2 (by path)Potion slotsQ / E (drag any potion onto a slot to assign it)InventoryICharacterCSkillsKMapMLeaderboardLRaid panelGOptionsOShow / hide the quest trackerHFrame statsPRotate / Tilt / ZoomMiddle-drag or Z/X, R/F, wheelChatEnter